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Monster Attack atActis Jr. High
Every build, newest first. Five are playable and run straight from this
folder with no internet needed. The rest were overwritten as the game was edited
in place, so they're listed for the record only.
14
Environment art and thinner walls
Walls cut to a tenth — roughly 50 segments per area instead of 500
All 20 furniture pieces redrawn as pixel art with tone ramps
Floors get their own treatment per area: vinyl tile, terrazzo, hardwood with lane lines, woven carpet, cracked concrete
5,022 lines · 203 KB
Play build 14
13
Walls, gates, and the jump
Overwritten
12
All 40 enemies rebuilt on a shared sprite library
Overwritten
11
Zombie, mummy, and dragon redrawn with self-shading
Overwritten
10
Staff portraits, Postiff's golf cart, Eliminations counter
Overwritten
9
Sprite resolution doubled
Overwritten
8
Five areas, themed enemies, and per-area music
Hallways, cafeteria, gym, library, boiler room, then summer break
32 themed enemies and 16 tracks, four per area
Pixel sprites replace the emoji cast; furniture is solid; tenure carries between areas
Magic Chalk trains Pinheiro's students; type andy for the debug panel
3,661 lines · 144 KB · sprites still at the original resolution
Play build 8
7
Debug panel added
Overwritten
6
Magic Chalk trains the students
Overwritten
5
Sprite fixes and sparser rooms
Overwritten
4
Five areas and the first pixel-sprite pass
Overwritten
3
Student follower and the cheat code
Pinheiro gets a student who follows and throws paper
God-mode cheat code: W W S S A D A D , .
Full 14-character staff roster; 16 weapons
3,724 lines · 143 KB · single 15-minute round, emoji enemies
Play build 3
2
Weapon evolutions and music
Evolution pairs — Magic Chalk plus Coffee becomes the Laser Pointer
Chiptune soundtrack that shifts as the waves escalate
12 staff characters, 14 weapons
3,427 lines · 133 KB
Play build 2
1
First playable build
Survive 15 minutes, automatic attacks, level-up upgrade cards
11 staff characters, 12 weapons, emoji monsters, no soundtrack
2,551 lines · 97 KB
Play build 1
How these were ordered. All four uploaded files carry the same
timestamp, so the order comes from what's inside them: weapon count, character count,
and which systems exist. Build 1 has 12 weapons and no music. Build 2 adds evolutions,
a soundtrack, and Magic Chalk. Build 3 adds the student follower and the god-mode
cheat. Build 8 is a different animal — hand-drawn sprites replace the emoji, there are
five areas with their own enemies and music, and the file jumps to 144 KB. The
filename actissurvivorsv3 is build 3 by content, not build 13.
The gaps. Builds 4 through 7 and 9 through 13 were edits made to
the same file and published over the same link, so no copy survived. Their entries
stay in the list because the numbering should reflect what happened.
Drop each new build into builds/ as build-15-name.html
and add a row at the top, and the archive fills in from here.