Monster Attack at
Actis Jr. High

Every build, newest first. Five are playable and run straight from this folder with no internet needed. The rest were overwritten as the game was edited in place, so they're listed for the record only.

  1. 14

    Environment art and thinner walls

    • Walls cut to a tenth — roughly 50 segments per area instead of 500
    • All 20 furniture pieces redrawn as pixel art with tone ramps
    • Floors get their own treatment per area: vinyl tile, terrazzo, hardwood with lane lines, woven carpet, cracked concrete

    5,022 lines · 203 KB

    Play build 14
  2. 13

    Walls, gates, and the jump

    Overwritten
  3. 12

    All 40 enemies rebuilt on a shared sprite library

    Overwritten
  4. 11

    Zombie, mummy, and dragon redrawn with self-shading

    Overwritten
  5. 10

    Staff portraits, Postiff's golf cart, Eliminations counter

    Overwritten
  6. 9

    Sprite resolution doubled

    Overwritten
  7. 8

    Five areas, themed enemies, and per-area music

    • Hallways, cafeteria, gym, library, boiler room, then summer break
    • 32 themed enemies and 16 tracks, four per area
    • Pixel sprites replace the emoji cast; furniture is solid; tenure carries between areas
    • Magic Chalk trains Pinheiro's students; type andy for the debug panel

    3,661 lines · 144 KB · sprites still at the original resolution

    Play build 8
  8. 7

    Debug panel added

    Overwritten
  9. 6

    Magic Chalk trains the students

    Overwritten
  10. 5

    Sprite fixes and sparser rooms

    Overwritten
  11. 4

    Five areas and the first pixel-sprite pass

    Overwritten
  12. 3

    Student follower and the cheat code

    • Pinheiro gets a student who follows and throws paper
    • God-mode cheat code: W W S S A D A D , .
    • Full 14-character staff roster; 16 weapons

    3,724 lines · 143 KB · single 15-minute round, emoji enemies

    Play build 3
  13. 2

    Weapon evolutions and music

    • Evolution pairs — Magic Chalk plus Coffee becomes the Laser Pointer
    • Chiptune soundtrack that shifts as the waves escalate
    • 12 staff characters, 14 weapons

    3,427 lines · 133 KB

    Play build 2
  14. 1

    First playable build

    • Survive 15 minutes, automatic attacks, level-up upgrade cards
    • 11 staff characters, 12 weapons, emoji monsters, no soundtrack

    2,551 lines · 97 KB

    Play build 1